NOTE: The The Seirawan Chess Plastic Tournament Chessmen - 3.75 inch
King Height includes a full set of the House of Staunton Plastic Chessmen
with the Seirawan Chess Upgrade. If you already own a set of Black
and Natural Plastic Chessmen and would like to purchase the Elephant and Hawk
pieces separately, please click
here.
The House of Staunton, in conjunction with 4-time US Chess Champion Yasser
Seirawan are proud to introduce the latest masterpiece from the House of
Staunton - The Seirawan Plastic Chess Set. Seirawan Chess is
a revolutionary new Chess variation that has one single purpose - to make
Chess fun again! In an age where your average desktop computer is capable of
defeating the world's strongest Chess players, Seirawan Chess builds
upon the classical foundation of Chess but adds 2 new pieces - The Elephant and
the Hawk. The addition of these two new pieces changes everything and results in
a fun, exciting game that is equally challenging for beginners as it is for
grandmasters. Even GM Yasser Seirawan lost at Seirawan Chess during the
introductory simul (video is available below.)
If
you are tired of studying endless opening theory and just want to have
fun playing the game of Chess, Seirawan Chess is for
you!
| Pictures - Click On Any Image For Higher Resolution Image | | |  The
Seirawan Chess Set With
the Collector Chessmen On
Masonite Single Fold Chessboard | |  The
Seirawan Chess Set With
the Collector Chessmen On
Masonite Single Fold Chessboard | |  The
Seirawan Chess Set With
the Collector Chessmen On
Masonite Single Fold Chessboard | |  The
Seirawan Chess Set With
the Collector Chessmen On
Masonite Single Fold Chessboard | |  The
Seirawan Chess Set With
the Collector Chessmen On
Masonite Single Fold Chessboard | |  The
Seirawan Chess Set With
the Collector Chessmen On
Masonite Single Fold Chessboard |
THE HISTORY OF SEIRAWAN CHESS
The idea of adding pieces to chess is hardly new. "Chancellor
chess", which introduced a rook-knight on a 9x9 board, was proposed in 1889
by Ben Foster, an American. The rook-knight (as the "Centaur")
apparently dates back to 1617. The bishop-knight has a long pedigree as well,
and in the 1920s Cuban World Champion Jose Raoul Capablanca proposed
"Capablanca chess", adding both pieces (the "Chancellor" and
the "Archbishop") on a 10x10 board.
The motivation behind all the proposed reforms of chess have been the same -
rather than becoming a test of skill, imagination and creativity, chess had
become a matter of knowledge and technique. Capablanca's pessimistic view that
chess was "played out" some 80 years ago was shown by the subsequent
development of chess to be premature and unjustified, although in retrospect
Capablanca was prescient and his views were hardly deserving of the ridicule
they received. The feeling that chess was played too much by rote has been
shared by many players for many years. For example, Capablanca was quoted in the
Charleston Gazette on February 12, 1928: "In chess today everything is
known to great players. There are no new moves, no new tactics to consider. If
the game is to grow it will have to be modified."
With the advances and elaboration of opening theory and the advent of the
internet, databases and chess-playing computer engines, Capablanca's intuition
has been vindicated, just as it has been in so many of his games. At the highest
level, new moves are seen only after 20, 25 or more theoretical moves are
played, if they are seen at all. A player who knows the theory of an opening
will beat a player who doesn't. Preparation and memorization count for more than
skill and ability. Players no longer have to work things out, even before the
game - computers will do that and the player's job is to memorize the results.
Many players, especially younger players, quit chess not because they no longer
enjoy playing, but because there is so much emphasis on studying and
memorization that they can't afford the time to keep up with those few players
who do study intensely. For kids, chess becomes too much like school, and for
adults chess becomes too much like work. From being a interesting, challenging
and social game, it becomes a burden.
Prohibiting adjournments (so that computer analysis can't be used for ongoing
games), faster time controls in tournaments (to pressure players into making
mistakes) and other stopgap measures can't fully revive chess. What is needed is
something new, to put players on their own resources again and allow them to
experience the joy of discovering new aspects to an ancient game.
Capablanca almost had it right, but the variations of chess proposed to date
have had the significant drawback of requiring an expanded board. This creates
several problems. From the theoretical point of view, the size of the board
affects the relative value of the pieces, the most obvious example being that a
larger board decreases the power of the short-range knight and king relative to
the other pieces. Pawns also can't come to grips with the opposing forces as
readily, and the pawn structures familiar to experienced players disappear.
Conceptually, an expanded board throws out the baby with the bathwater.
From the practical point of view, an expanded board means that existing boards
become obsolete and have to be replaced. In addition, more pawns are needed.
This makes upgrading existing sets much more cumbersome and expensive, and
creates an unnecessary barrier to the acceptance of the improvement.
"Seirawan chess" does not require a new set or board - only four
additional pieces. The game starts as a normal chess game. The players will not
be disoriented. But the placement of the pieces on squares vacated by the
existing pieces changes the game and creates innumerable possibilities which
render all existing opening theory open to reexamination and opens up many new
possibilities as well. Players who understand the principles of opening play
will do well, while players who rely primarily on memorizing variations will
find themselves in trouble. For the foreseeable future, computers won't be part
of the game and human thought will once again be essential to understanding the
game. We won't know all the answers, whether in the opening, middle game or
endgame.
Seirawan chess, by introducing two new pieces, makes chess fun again!
THE RULES FOR PLAYING SEIRAWAN CHESS
Seirawan chess is played on an 8 x 8 board using all the normal rules of chess,
except that two additional pieces are used.
Two New Pieces 
The Hawk & Elephant - Exclusively in Seirawan Chess
The Hawk and Elephant are not in play at the start of the game, which begins
exactly as a normal chess game.

Initial Placement
Seirawan chess begins in exactly the same manner as a conventional chess game.
The Hawk and the Elephant do not start the game.
When a player first moves a piece from its original square, that player has the
option of placing the Hawk or Elephant on the vacated square, as part of the
player's move. Thus if a player played Ng1-f3, he or she could place the Hawk or
Elephant on g1. The move would be recorded as 1.Nf3(Hg1).
Since each side has eight pieces (K, Q, R, R, B, B, N, N), a player has eight
opportunities to bring the Hawk and Elephant into play. If a player fails to do
so, the unplaced piece remains out of play.
When a player castles, the Hawk or Elephant may be placed on either e1(8) or
h1(8)/a1(8), but not on both. Two moves are required to bring both the Hawk and
Elephant into play.
Promotion
A player may promote a pawn to either a Hawk or an Elephant.
Bug
The Hawk and Elephant can (and should) be used in Bughouse. As in Seirawan
chess, the Hawk and Elephant start off the board and enter play when a piece is
first moved from its original square. Once in play, the Hawk and Elephant are
exchanged and placed in the same manner as any other piece.
AN
INTRODUCTION TO SEIRAWAN CHESS
BY
4-TIME US CHAMPION YASSER SEIRAWAN
SEIRAWAN
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